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Some Interactive Fiction Now
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Inform Compiler Demomstration Games
These games are taken from the Inform 6.30 compiler with the 6/11 libraries.
| Game |
Source |
Description (paraphrased from source) |
| Colossal Cave |
(here) |
The original classic game. Colossal Cave, by Will Crowther
(1973) and Don Woods (1977) reconstructed in three steps
by: Donald Ekman, David M. Baggett (1993) and Graham
Nelson (1994)
[In memoriam Stephen Bishop (1820?-1857): GN] |
| Adventureland |
(here) |
An Interactive Classic by Scott Adams (circa 1979/80). |
| Balances |
(here) |
A short story was written to demonstrate large-scale
programming of the parser, and features multiple objects,
complicated plurals, variable verbs, objects named
by the player and questions. The spell-casting system
is written in a "safe" way so that it could
easily be transplanted.
Copyright © Graham Nelson 1994-1996. |
| Museum |
(here) |
This "game" is a compendium of solved exercises
from the Designer's Manual. Room numbers are section
numbers within the Third Edition. Many of these exercises
are difficult, and so is some of the code.
Copyright © 1995 by Graham Nelson. |
| Ruins (1)
(2) (3) |
(1)
(2) (3) |
Source code of a worked example game from the Designers
Manual.
Copyright © 1995 by Graham Nelson. Revisited
in 1998 by Roger Firth. |
| Toyshop |
(here) |
A collection of more exotic features and peculiar objects
woven into a game. Copyright © 1994 by Graham
Nelson. |
Mini-Adventure Demonstration Games
All the following are conversions from the original Mini-Adventure
source. The complete demo pack is also available.
| Game |
Source |
Description |
| Castle |
(.inf) (.ma) |
Enchanted Castle by Jon Ripley © 1995
The tape begins...Your mission if you decide
to accept it is to penetrate the castle grounds and,
well, just penetrate the castle grounds. |
| Grail |
(.inf) (.ma) |
Quest for the Holy Grail by Jon Ripley © 1995
Prepare for your final judgement...You
must find the cup of Christ, for it is the key... |
| Graveyard |
(.inf) (.ma) |
Graveyard Escape by Jon Ripley © 1995
Evil forces have trapped you in a sinister
graveyard, there are many traps you will need to overcome
in order to escape. Good Luck! |
| House |
(.inf) (.ma) |
House by Jon Ripley © 1995
House. You must explore the house and find
the treasure...But first you'd better get a snack, your
favourite teddy and a cushion to sit on. Good Luck! |
| Secret Maze |
(.inf) (.ma) |
Secret Maze by Jon Ripley © 1995
You are lost in a maze full of winding
tunnels. You only have enough time to make 100 moves
in your attempt to escape before the doors close and
you are trapped forever...This maze CAN be mapped!!! |
| Secret Maze
II |
(.inf) (.ma) |
Secret Maze II © 1996 Jon Ripley
Welcome to secret maze 2, another cunningly
deceptive although mapable maze. To escape from this
maze you need to collect 25 valuable items. You only
have 75 moves in which to complete the game. Good Luck! |
| Prison |
(.inf) (.ma) |
Prison by Jon Ripley © 1995
You have been imprisoned...For three weeks
you haven't eaten, no-one has come to your cell to give
you food or water. You are very weak and must either
try to escape or give up and die. |
| Shack |
(.inf) (.ma) |
Shack by Jon Ripley © 1995
It is a beautiful sunny day. However there
is a fierce storm approaching and you must get into your
shack before it begins... |
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