miniadv(2) { title("Graveyard Escape by Jon Ripley (C) 1995"); intro("Evil forces have trapped you in a sinister graveyard, there are many traps you will need to overcome in order to escape. Good Luck!"); win("Looking back, you see the passages and the distant church fade away into nothingness, you are left to wait for the next adventure to begin..."); lose("You have been caught, trapped forever in the graveyard..."); room( 1 ,"bushes_01","Bushes","in the bushes.",0,3,0,0,0,0; 2 ,"bushes_02","Bushes","in the bushes.",0,0,3,0,0,0; 3 ,"dirt_path_01","Dirt Path","on a dirt path.",1,6,4,2,0,0; 4 ,"bushes_03","Bushes","in the bushes.",0,0,0,3,0,0; 5 ,"bushes_04","Bushes","in the bushes.",0,0,6,0,0,0; 6 ,"dirt_path_02","Dirt Path","on a dirt path.",3,10,7,5,0,0; 7 ,"bushes_05","Bushes","in the bushes.",0,0,0,6,0,0; 8 ,"bushes_06","Bushes","in the bushes.",0,11,0,0,0,0; 9 ,"bushes_07","Bushes","in the bushes.",0,0,10,0,0,0; 10,"","Winding Path","on a winding path.",6,13,11,9,0,0; 11,"dirt_path_03","Dirt Path","on a dirt path.",8,15,12,10,0,0; 12,"bushes_08","Bushes","in the bushes.",0,0,0,11,0,0; 13,"bushes_09","Bushes","in the bushes.",10,0,0,0,0,0; 14,"bushes_10","Bushes","in the bushes.",0,0,15,0,0,0; 15,"","Winding Track","on a winding track.",11,17,16,14,0,0; 16,"bushes_11","Bushes","in the bushes.",0,0,0,15,0,0; 17,"","Graveyard","in a graveyard.",17,18,17,17,0,19; 18,"","Church","inside a church.",17,21,18,18,0,0; 19,"","Open Grave","in an open grave.",0,0,0,0,17,-1; 20,"coffin_loc","Coffin","inside a coffin, the lid has closed...",0,0,0,0,0,0; 21,"","Church Altar","by a church altar.",18,0,0,0,0,-2; 22,"","Secret Passage","walking down a secret passage.",0,0,0,0,21,27; 23,"catacombs_01","Catacombs","in a network of passages.",26,27,0,0,0,0; 24,"","Outside Church","outside the churchyard.",0,25,0,0,0,0; 25,"catacombs_02","Catacombs","in a network of passages.",24,26,29,26,0,0; 26,"catacombs_03","Catacombs","in a network of passages.",23,25,25,27,0,0; 27,"catacombs_04","Catacombs","in a network of passages.",23,31,26,28,0,0; 28,"catacombs_05","Catacombs","in a network of passages.",28,30,27,29,0,0; 29,"catacombs_06","Catacombs","in a network of passages.",28,30,30,25,0,0; 30,"catacombs_07","Catacombs","in a network of passages.",28,29,31,29,0,0; 31,"catacombs_08","Catacombs","in a network of passages.",27,0,0,30,0,0); object( 1,"","SKELETON KEY",7,10,-20; 2,"","CANDLABRA",18,10,-22; 3,"","POISON",20,-200,1; 4,"","COFFIN",19,0,0; 5,"","ALTAR",21,0,0); strength(100); startroom(11); endroom(24); winscore(0); }